Hearthstone VFX Reel (2016-2020)

Software : Unity, Photoshop, Maya

Some of my favorite and most technically/collaboratively-elaborate VFX from Hearthstone! All created and implemented in Unity. Several of the more artistically complex and those that were the largest team efforts are detailed below.

Magnetic VFX (August 2018)

Magnetic was a new keyword for Hearthstone's Boomsday set, which allowed Magnetic minions to be placed on the board as a normal minion, or, by playing them to the left an existing Mech minion they would fuse together. Through extensive prototyping with Design, UI, and Engineering, we arrived at this very visual-dependent UI that aims to minimize misplays while communicating the different states of a Magnetic minion as clearly as possible, and I was then in charge of working with Engineering to create the VFX and custom implementation that would achieve the responsiveness and communication we needed.

Supreme Archaeology (August 2019)

This was one of a series of nine question complete VFX I made for the Saviors of Uldum expansion. In addition to creating and implementing all the base VFX in Unity and PlayMaker, i modeled, textured, rigged and animated the book in Maya.

Hearthstone Sizzle Reels

Hearthstone: Scholomance Academy VFX Reel (August 2020)

Software : Unity, Photoshop, Maya

Cardpack 2D concept/texture by Luke Mancini

Hearthstone: Demon Hunter Class and Ashes of Outland VFX Reel (August 2020)

Software : Unity, Photoshop, Maya

Cardpack 2D concept/texture by Katherine Fortune and Charlene le Scanff.

Hearthstone: Kobolds and Catacombs VFX Reel (November 2017)

Software : Unity, Photoshop, Maya

Hearthstone: Knights of the Frozen Throne VFX Reel (August 2017)

Software : Unity, Photoshop, Maya

Hearthstone: Journey to Un’Goro VFX Reel (April 2017)

Software : Unity, Photoshop, Maya

Cardpack 2D concept/texture by Charlene le Scanff.

Hearthstone: Mean Streets of Gadgetzan VFX Reel (November 2016)

Software : Unity, Photoshop, Maya

Cardpack 2D concept/texture by Charlene Le Scanff; base model by John Zwicker.

Hearthstone: Mean Streets of Gadgetzan VFX Reel (August 2016)

Software : Unity, Photoshop, Maya

Raven model, texture, and animation are modified from source assets in WoW.

Older Reels That’re Just Doing Their Best

VFX Reel 2015

Software : Unity, Unreal, Photoshop, Maya

Project Spark models, rigs and animations by Fred Pasche, Ben Meals, Matt Musante, Matt Gillmeister, and Gerritt Perkins
Target dummy and sphere-caster models, rigs and animations are mine

VFX Demo Reel 2014

Software : Unreal, Photoshop, Maya

“Sam” rig and model by Wynand Lens
Background props from UDK/Epic
Target dummy model, rig and animations are mine