Hearthstone VFX Reel (2016-2020)
Software : Unity, Photoshop, Maya
Some of my favorite and most technically/collaboratively-elaborate VFX from Hearthstone! All created and implemented in Unity. Several of the more artistically complex and those that were the largest team efforts are detailed below.
Hearthstone Sizzle Reels
Hearthstone: Scholomance Academy VFX Reel (August 2020)
Software : Unity, Photoshop, Maya
Cardpack 2D concept/texture by Luke Mancini
Hearthstone: Demon Hunter Class and Ashes of Outland VFX Reel (August 2020)
Software : Unity, Photoshop, Maya
Cardpack 2D concept/texture by Katherine Fortune and Charlene le Scanff.
Hearthstone: Kobolds and Catacombs VFX Reel (November 2017)
Software : Unity, Photoshop, Maya
Hearthstone: Knights of the Frozen Throne VFX Reel (August 2017)
Software : Unity, Photoshop, Maya
Hearthstone: Journey to Un’Goro VFX Reel (April 2017)
Software : Unity, Photoshop, Maya
Cardpack 2D concept/texture by Charlene le Scanff.
Hearthstone: Mean Streets of Gadgetzan VFX Reel (November 2016)
Software : Unity, Photoshop, Maya
Cardpack 2D concept/texture by Charlene Le Scanff; base model by John Zwicker.
Hearthstone: Mean Streets of Gadgetzan VFX Reel (August 2016)
Software : Unity, Photoshop, Maya
Raven model, texture, and animation are modified from source assets in WoW.
Older Reels That’re Just Doing Their Best
VFX Reel 2015
Software : Unity, Unreal, Photoshop, Maya
Project Spark models, rigs and animations by Fred Pasche, Ben Meals, Matt Musante, Matt Gillmeister, and Gerritt Perkins
Target dummy and sphere-caster models, rigs and animations are mine
VFX Demo Reel 2014
Software : Unreal, Photoshop, Maya
“Sam” rig and model by Wynand Lens
Background props from UDK/Epic
Target dummy model, rig and animations are mine